Quote:
Originally Posted by Sailor Steve
I too prefer RFB, but in defense of TMO I will say it can hardly be described as "arcade style". If anything it's just the opposite. The idea behind it is that perfect historical accuracy makes it unhistorically easy, since thanks to hindsight we know exactly what a historically accurate AI will do. The TMO concept is that by making more difficult you also make it less predictable, so the player actually has to act in a more realistic manner.
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exactly, the SH AI is limited in imagination. Once you know its bag of tricks, its easy to sidestep its sensors and escape from it every time.
TMO has a couple of "Bungo Petes" sprinkled about, yes its sensors are probably too strong, but that compensates for the limited AI. Once you tangle with a "Bungo Pete" and survive, you will never complain about the AI again...