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Old 01-20-13, 09:00 AM   #91
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Fifi View Post
Can i use in my mod list "No Ship Reflections incl EFS 1.2", but just taking the sea folder wich concern reflexions?
Sorry, had ad overlooked this piece of information

Quote:
Originally Posted by Fifi View Post
I really don't need EFS, so looking in the main mod folder, there are 2 folders:
-one called "sea" with plenty of boats names folders
-one called "library" with only a "particules smoke.dat"

I thought i could activate the mod only with data/sea inside (for the shadows off)...because the other folder "library" certainly concern only funnel smoke.

Am i right?
not so easy

I had a look at hansolo's mod, and it affects ships' sim files contained in the sea folder as well as particles_funnelsmoke.dat. Removing the library folder from ddrgn's mod won't remove tweaks on sim files by EFS, and you risk to do a mess.

My suggestion is to remove manually the water reflections. For each ship you should:
  • open its GR2 file in goblin editor;
  • merge its respective sim file (soon after a list of controllers will appear in the 'Project Tree window')
  • double click on each of the WaterReflection controllers in the 'Project Tree window' for editing their parameters
  • you might wan to set the 'Reflection parameter' to 'No', or try to experiment with 'MinVisDim' and 'MaxVisDim' parameters in order to reduce reflections visibility from far away.
  • once finished with your changes, right click on the sim file in 'Project Tree' and select 'Save file'
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