Quote:
Originally Posted by gap
Hopefully these will be a lot easier to understand 
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It was a damn long evening/night
1. stock C/30, obj_Turret/Elevation/gun_anim/end_index 5.8, reload time 5, ammo 500, ahead standart, battlestations activated, close range, fire at all targets
test1: trav/elev tolerance 15, wind 0, shots to shoot down 80,73,233
test2: trav/elev tolerance 15, wind 5, shots to shoot down 120,40,160
test3: trav/elev tolerance 11, wind 0, shots to shoot down 185,112,63
test4: trav/elev tolerance 11, wind 5, shots to shoot down 120,120,147
test5: trav/elev tolerance 7, wind 0, shots to shoot down 193,173,192
test6: trav/elev tolerance 7, wind 5, shots to shoot down 215,22,33
test7: trav/elev tolerance 3, wind 0, shots to shoot down 110,213,111
test8: trav/elev tolerance 3, wind 5, shots to shoot down 111,120,66
2. stock C/30, trav/elev tolerance 15, reload time 5, ammo 500, ahead standart, battlestations activated, close range, fire at all targets
test1: obj_Turret/Elevation/gun_anim/end_index 5.70, wind 0, shots to shoot down 230,no hits,no hits
test2: obj_Turret/Elevation/gun_anim/end_index 5.75, wind 0, shots to shoot down 376,215,138
test3: obj_Turret/Elevation/gun_anim/end_index 5.80, wind 0, shots to shoot down 92,67,134
test4: obj_Turret/Elevation/gun_anim/end_index 5.85, wind 0, shots to shoot down 272,146,180
test5: obj_Turret/Elevation/gun_anim/end_index 5.90, wind 0, shots to shoot down no hits,464,no hits
Each test was run three times.. and a thousand tests are not included in this list..
also there are two interesting settings in the .sim:
obj_Turret/Elevation/speed and
obj_Turret/Traverse/speed.. I'll look at them more closely tomorrow/today..