Quote:
Originally Posted by volodya61
Well.. I've tested and measured..
- Reworked Morale & Abilities
- AMMO SH5 by Raven2012
- C/38-twin and 88mm deck gun
- reload time: C/38 - 10 seconds, 88mm gun - 10 seconds in the .sim files
All gunner's special abilities fully enabled.. reload time should be decreased by 20%.. but..
C/38 - 10 seconds, 88mm gun - 10 seconds in the game 
|
I don't understand
Too many interactions... I am afraid these settings are too complicated for us to understand them in a reasonable time frame without the help of someone who already messed with them...
Rongel, have you finished sabotaging those torpedoes yet?
Quote:
Originally Posted by volodya61
PS: now start to test the trav/elev tolerance angles
|
Hopefully these will be a lot easier to understand
Quote:
Originally Posted by Trevally.
How are you testing the crew Gap
When out on patrol and you give them promotion point have you checked to see the effect of their stats?
|
I am a total blind at this matter... what I've done is reported in my previous post. In a nutshell, I measured gun reload times at the beginning of the career, and compared them with the settings stored in gun's sim file.
Unfortunately, I cannot go beyond this point, because I have not old campaign savegames, and currently my gpu is overheating a lot if I play for more than 10 minutes...
Anyway, what I am trying to do is making sure that sim/zon file settings are not increased or decreased by morale factors beyond reasonable and realistic limits