View Single Post
Old 01-16-13, 09:55 AM   #11
PacificWolf
Ensign
 
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
Default

Quote:
Originally Posted by Armistead View Post
The lock on feature is based on the visual range of the crew and env. values. You can certainly adjust these values and effect visual ranges.

You can add more light to night and it can greatly effect visual ranges of your crew and the AI, makes moonlight attacks more interesting. I totally rewored my envs and use something near this.



This is TMO, fairly dark, not much moonlight halo or cloud reflection




This is TMO with more moonlight with a few change to the env, so you can see the effect, much more light so increased visuals. For me TMO is
too blue, but you can simply increase the sunskyinfluence values in the night files. This may be too much, but somewhere around .50 to .70 gives good effect. Basically remember any sun values in the night files effect the moon, not the sun.



This is the thread with different looks. If it's a lil confusing, I could make a small mod for TMO and email it to you.
http://www.subsim.com/radioroom/show...=196108&page=4

I can' PM You, because You're inbox is full or something.
__________________

"All ships can dive, only submarines can surface"
PacificWolf is offline   Reply With Quote