Quote:
Originally Posted by gap
I ignore it, but probably Rongel can give us some detail 
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Stock special abilities influence gunner in this way:
There are two passive abilities, boost guns and reduce reload time.
Boost guns is like this: AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed ;increase gun accuracy, damage and range (in percents)
AbilityValue= 6, 6, 6, 6, 6, 12, 12, 12, 12, 12, 18, 18, 18, 18, 18, 24, 24, 24, 24, 24, 30, 30, 30, 30, 30
So when maxed out, it gives +30 % to all aspects of gunning (if all of them work or not is a mystery to me).
Stock
Reduce reload time drops the time to -50 % when at max. My special abilities mod uses -20 % value. I guess these affect both the deck gun and the AA gun.
Hope this helps!