View Single Post
Old 01-12-13, 05:16 AM   #194
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
I ignore it, but probably Rongel can give us some detail
Stock special abilities influence gunner in this way:

There are two passive abilities, boost guns and reduce reload time.

Boost guns is like this: AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed ;increase gun accuracy, damage and range (in percents)
AbilityValue= 6, 6, 6, 6, 6, 12, 12, 12, 12, 12, 18, 18, 18, 18, 18, 24, 24, 24, 24, 24, 30, 30, 30, 30, 30

So when maxed out, it gives +30 % to all aspects of gunning (if all of them work or not is a mystery to me).

Stock Reduce reload time drops the time to -50 % when at max. My special abilities mod uses -20 % value. I guess these affect both the deck gun and the AA gun.

Hope this helps!
Rongel is offline   Reply With Quote