Quote:
Originally Posted by Webster
try this, make its speed from waypoint 1 to waypoint 2 something like .25 or .1 kts then the ship is moving so slow it looks docked then at waypoint 2 you put in the speed you want for the ship and it will look like it just started moving. the drawback to this method is it will have bow and stern wakes the whole time it looks like its not moving and timing of the slow moving speed and just where to put waypoint 2 so it speeds up at the right time can take time to get right.
another thought is if you just want the ship to react then put speed at 0 but not docked and as soon as the ship reacts to being "alerted" by an attack it will get under way as AI controlled
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Fractional numbers did not come to my mind.
I will experiment your tip, thanks !
I was thinking simply to make the ship disappear on a last way point and then re-enter,
but that would require 2 objects with the same name. It could cause problems (?), and have no control over time ( only DATE) .
Does the ship get alerted from a patrol plane ?