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Old 01-01-13, 02:59 AM   #2
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by V13dweller View Post
Because in this situation, the Bismarck seemed to have caused a massive explosion on the deck of the Hood, and after that the front guns were no longer tracking the enemy...
This s okay: your test proves that big guns are taking damage, as supposed

Quote:
Originally Posted by V13dweller View Post
...but the rear guns were still trying to, so they ship pulled to it's side so it's secondary weapons could do their work.
So ships change their tactic depending on the guns they have available. Cool, but you didn't answer my question: are you using IRAI during your tests?

Quote:
Originally Posted by V13dweller View Post
Also when it come to the AI stratergy, they seem to want to sink the most valuable ship first, the Germans seem to make the Ark Royal Swiss cheese before attacking the Hood who is trying to sink the Bismarck, (Good thing the ark Royal goes down so quick)
Another statement along the lines of strategy, the Carl Peters Fleet Tender, (I put there because I was convinced it was a warship until a closer inspection ) charges in and seems to not be attacked, and makes quite alot of damage because the other ships are after the Bismarck or Scharnhorst.
Okay, maybe I am not the best strategist around, but leaving out the "Carl Peters accident", AI strategy makes sense to me

Quote:
Originally Posted by V13dweller View Post
More important info, I just found out that the 'Admiral Hipper' is the same as the Scharnhorst, it doesn't use it's main guns.
I found this when I was comparing heavy cruisers, the Kent beat the Hipper, because the Hipper would not use it's main guns, "Scandal, Corruption!" I will call a re-match if that problem gets fixed.
After having a look at her main gun's settings, I am quite sure that the Admiral Hipper was returning fire, but you couldn't notice it: those 4.1" german guns are missing their muzzle flash effect. Another oversight by devs that I hope to fix with the upcoming patch

Quote:
Originally Posted by V13dweller View Post
Off topic a bit, do you have any idea what the LSMFPD ship is? I spawned one in the editor, and it was this tiny little rectangular motor boat that is unarmed, I am not sure what it is, if anyone could clarify, that would be helpful.
http://en.wikipedia.org/wiki/Marinef%C3%A4hrprahm
http://www.german-navy.de/kriegsmari...mfp/index.html

Quote:
Originally Posted by V13dweller View Post
the Konigsberg light cruiser got it's 3 round salvo right near the turret on a Hood Battle cruiser, an explosion occurred, and the front turrets seemed to stop tracking, while the rear cannons are still spitting out 15 inch'ers at a faster than life speed. (Real speed being 2 rounds per minute).
The above remark by you prompted me to check Hood's main guns. Are you sure that it was firing at such an high rate?

Reload time of 15" Mk. I guns, fitted aboard the Hood, is set to 30 sec. This figure should be consistent with the expected rate of fire of ca. 2 rounds per min per muzzle

What crew ranking was the Hood given in your mission? Can you post that mission?

Last edited by gap; 01-01-13 at 03:11 AM.
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