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Old 11-27-12, 04:56 PM   #6
msumpsi
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Quote:
Originally Posted by BigWalleye View Post
Sobe's last posting to this forum is dated 7-15-2008. Don't think he is around any more or likely to respond.

Regarding your question: I believe the program associates visual contacts with an object called a "ship". Once you have spotted a "ship", there must be continuous visual contact, or the "ship" goes away. If you lock the PK to the "ship", the PK tracking will keep the "ship" in existence even if you break visual contact. The PK is the only way to keep a "ship" in existence if visual contact is lost. There is no "ship" object created for a sonar contact. The second contact is just another contact. As far as the program is concerned, it might or might not be the same object - the program doesn't know or care. So you can't use two sonar position fixes to have the PK determine course and speed. You are correct that it should work - in R/L it would work - but it doesn't work in SH4. One of many errors UberSoft made.
Good enough answer, thanks.
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