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Old 01-26-06, 04:33 PM   #57
GlobalExplorer
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Join Date: May 2005
Location: Berlin
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I always like if people post their ideas, but especially if it is you Rubini! Milch cows were only in the back of my mind, but when i think about it, they are a cool addition to the immersion factor. Right now the way Sh3Gen handles them is not convincing .. You will see a marker next to the navalbase's position, but it doesn't have the right name. For instance, I find it odd if 'Corrientes' is annotated as 'Carl Zeiss' or something else from my internal ship database. So I must work on that.

I think possibly the logic could be (pseudocode)

if((german_navalbase_found)&&(navalbase_outside_ge rman_port))
{
navalbase_is_supply_boat=true;
}


I could then give the unit the name that you gave it in the mission editor (otherwise I use one from my database).

Moreover, I could trigger additional logic that will show a new message in the war diary:

"During <timeframe> our U-Boat Supplier 'Corrientes' will be in Vigo"

One question: Have you thougt about providing metadata for you campaign files that other applications might read? This would open up fantastic new possibilities.
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