Quote:
Originally Posted by CaliEs
I doubt that the "30%", "60%" "10%" reflects the real life crash diving behaviour. Crash diving was a livesaving, essential task and therefore always on the crew's mind when the boat was surfaced.
I would sugggest 80 16 4 or something similar.
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Quote:
Originally Posted by sublynx
There' a lot can go wrong in a procedure this complicated. The seamen in a U-boat are also tired and stressed, their close ones might have just died in the Eastern Front or in the bombings of German cities and most of the seamen are recruits, not professional soldiers with years of practice behind them.
However I agree with CaliEs that the failure percentage could be smaller. Playing the game might get too difficult with the values now planned. I hope that the values can be changed easily to match each player's preferred difficulty level.
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Hi mates,
Thanks by yours comments and suggestions.

As I said one post above I´m playing the game with all these things together (also with last Hsie&Stiebler fix) and I can say that the result is very good!
IMHO, the main problem in stock crash dive time is that it is
exactly the same all the time. In real life we can guess for sure that it was not. Even the different sea states probably make it be different for each time, just imagine now with all the above procedures described by sublynx ...
The Crash dive randomization (as it is now) just abort completely the crash dive by 10%, the others 90% is just a normal crash dive with different times to acomplish it. In the game that I´m playing now, it is setted to vary from 0 sec (normal) to more 40 sec. It´s in truth a very small difference: probably in real life the difference was much major if just one of the above procedure had only a small delay.
So, I agree that a very big differences in CD could be not the best option, but as it is now on CD randomization it is far from this.
I intend to make the CD randomization adjustable by users, it´s relatively simple to implement this on the code....Then probably you will finish with yet more agressive times than the ones that i´m playing now ... just for challenge purposes!