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Old 08-30-12, 12:25 PM   #36
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Quote:
Originally Posted by Gammel View Post
Outstanding!

So will we see one day ship fired torpedos too?
Hi Gammel,

Yes, the virtual particle approach can be adapted for any ship or plane, so you can see it (the torpedos) being released in good shape...but not the torpedo itself running just after it hit the water. The Ai torpedos on sh3 continues with only being spawed looking north...a engine limitation without fix yet (I´m close...) but some seconds later it will be armed and will appears runing near your target. It´s in truth a compromise solution as we yet have not a complete one. Anyhow, the overall feeling/visual and results are very good. The player will not notice these tricks.


Now some update on the mod:

I spent the last 4 days just trying the best adjust for all the stuff to run ok on the campaigns (for SM or simple SCR scripts it´s ok since first release). So after hard time (fu*&% good game!) i achieve to have all aspects solved and it´s now totally problems free running at the Campaign_RND.mis!
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