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Old 08-21-12, 03:02 AM   #2
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
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Quote:
Originally Posted by volodya61 View Post

Is this exactly so?
Yes, I'm afraid that the mod kicks in after campaign restart.

Because the repair times seem to change everytime somewhat, it's not so simple to test it. I have my own campaign going, and the mod didn't seem to affect it (tested results in harbour ramming docked ships at full speed ). Then I started a new campaign, did some test, and the repair times were now like they should be, it took several hours or even days to fix damages. Results were the same that I got from single mission tests.

I'm hoping that when you are given a new u-boat, the game loads the new repair times, but not sure about this. Have to play the campaign further. Maybe some wiser SH 5 modder can shed some light on this matter, when the equipment.upc is loaded into the game, and is there a way to inject it in the middle of the campaign?
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