Quote:
Originally Posted by Stormfly
hi, very nice sample mix, THX !
...SDBSM and or players with a german voice pack installed would need a german "tube rdy to fire" voice at the end of the opening sample.
...using ogg instead of wave for this sounds is a great idea, it save some mem and performance. Consider a wave to ogg migration where ever possible for the next SDBSM version.
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Quote:
Originally Posted by Magic1111
I agree, can we have a german version please?!
Best regards,
Magic 
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I do not have a Germon voice sound sample for "Torpedo Ready to File" and or "Closing Tube"
I would want Normal, Tension, Whisper versions of each.
Really supprised you guys didnt notice I was using CheifEngineer (helm) rather then TorpedoMan (weapon) when calling sounds.
Sound_0=ELO_Helm,Torpedo_Tube_Opening
should be
Sound_0=ELO_Weapon,Torpedo_Tube_Opening