Quote:
Originally Posted by Hylander_1314
Also, using photographs is a little misleading because it depends on what time of year it is, the angle of the camera, and the time of day it is.
If anything, looking at the photograph, the water is too opaque in the game. And if the time of day in the game pic is the same time of day in the photograph, then maybe reduce the saturation of the color a little is all. It also depends too, on how old the picture is, and if it changed or faded before it was put online.
Compared this pic, it might not be bright enough.
http://www.freetimehobbies.com/image...il/DML7045.jpg
But compared to this one, it's completely off.
http://www.black-and-white-to-color....2/bizcolo1.jpg
Scroll through the pics here and compare and contrast:
https://www.google.com/search?q=wwii...w=1043&bih=917
Also, it is impossible to get all the possible variations compared to what nature does. There are times when the sun reflects so intensely off the water, it is blinding, and can give you a nasty headache, but I have yet to see it mimicked in the game.
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It can be done, being bored I'm trying to take it on. Problem is you have to do it adjusting reflection, light and filter values and they effect other issues and no way to time certain values, basically the 24 hour clock is effected. However, you can tweak other factors for some balance. Course then if you get the look, then you have sensors to deal with. To me it should be bright in the morning, look in the sun at 8am, water should blind you...Be nice if we could get a different sunset look at morning, another at night, guess could take the 3rd env file and give it a different look other than they grey, so you would see it in rotation...