Quote:
Originally Posted by U570
Okay, so I have created a new particle generator (based on Racerboy/TDW's exhaust) and linked those nodes to the DieselEngine1 and -2 zones, while using #funnel_smoke as a third effect. Am I on the right track?
Also, brilliant 5-min tutorial 
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'... based on Racerboy/TDW's exhaust ...'
Don't know what is it...
For these things i used obj_Funnel controllers and custom smokes

Not enough specific information ... but somewhere around that.