Quote:
Originally Posted by TheDarkWraith
The sound has to be attached (it's parent node) to the type 4/100 node of the particle (if you want the sound to be associated with just the particle) or of the particle generator (thus sound is played where the type 4/100 node's location is)
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Is this enough? Are there no special names/settings to be given in .sdl file? No special identifier to be set in SoundSource controller? No other controller in .dsd file to be associated with generator's ID?