Quote:
Originally Posted by gap
Another quick question on sounds:
I wish some sounds to be triggered by particle generators (splashes, wakes, etc), i.e. being played during the lifespam of particles, and stopping particles desappear.
I am sure something like this is feasible, but I have no clue on how to do it. Until now simply giving these sound the same parent IDs as the particle generator tha should trigger them, didn't give the expected results.
Probably I could get inspired by some existing unit, but if in the meanwhile some good-hearted oldtimer will read this thread, his help will be much appreciated! 
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The sound has to be attached (it's parent node) to the type 4/100 node of the particle (if you want the sound to be associated with just the particle) or of the particle generator (thus sound is played where the type 4/100 node's location is)