Quote:
Originally Posted by Hinrich Schwab
While I am not familiar with all of the mods you are using, I suspect a mod conflict to be the cause. Also, I did not see IRAI in your mod list. Aircraft using the stock AI never attack. By the time you see them, they would have already relayed your position to any nearby task forces. Shooting them is moot. With IRAI, the best course of action is to crash dive.
A mod conflict is most likely your problem, but to be frank, the flak gun is there to make you feel better. I never use it.
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the Mods
01 24Unterseeboot Mod.V.1.2
02 24Unterseeboot FX 1.1
03 24Unterseeboot 1.0 04 Improved sound
This has already been incorporated supermod mod NewUIs by TDW and IRAI 037.
I agree with you that the best is always in a u-boot is the immersion when aerial enemies, because hunting quiet is the most desirable, but in this case as I had fitted the sub with 2 twin antiaircraft wanted to test the effectiveness of these anti-aircraft and doubles are fantastic ...... see how pilots parachute jump, but a second attack and had no ammunition.
regards
Quote:
Originally Posted by volodya61
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Thanks for the link [URL] http://www.subsim.com/radioroom/showthread.php?t=166979 [/ URL]
I'll download and try. The Mod: Trevally 13 Automated Scripts v0.6 Trevally 14 Kiel Canal & Harbour Pilot v2.9
These go great Mod I and Mod 01 24Unterseeboot Mod.V.1.2, and incorporates the full range of NewUIs by TDW. http://www.24flotilla.com/foro/viewtopic.php?f=58&t=41752
thanks