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Old 07-03-12, 06:15 PM   #9
makman94
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Join Date: Jul 2008
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Quote:
Originally Posted by rohan2302 View Post
Hey, i am using Makman's MEP V3 20km with MEP V3 fix. I don't have any supermods installed so i didn't install the sensor packs. I did however follow his instructions in the readme for MEP v3 and tweaked the sensors.cfg and sim.cfg accordingly. On top of that i made the changes that were described in the VampireNightVision Bugfix board -
Visual range factor=0.5
Visual fog factor=1.00
Visual light factor=0.5
I don't have any issues with the detection ranges etc.

My nights are absolutely pitch black when OVERCAST and i am unable to see my own sub unless i exit the game, open nvidia control panel and bump up the gamma from 1.00 to 1.10. Anything more than this makes the lighting during the day too bright. While i can sort of tolerate this issue by just bumping up gamma what's been bothering me is the absence of fog and thus the perfectly clear vision i seem to have in both medium and heavy fog conditions. It's a real downer since i remember when i played SH3 for the first time a couple of yrs ago using the MEP v2.1 mod the fog rendering was superb and produced some incredibly memorable moments while hunting and being hunted. When there is light fog it is only noticeable when observing horizon through scope and heavy fog is not noticeably denser than medium fog.
This is what the relevant parts of my Sensors.cfg and Sim.cfg look like and they are followed by a few screenshots.

Sensors.cfg :

;Visual.
Visual range factor=0.5 ;[>=0]
Visual fog factor=1.00 ;[>=0]
Visual light factor=0.5 ;[>=0]
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.7 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=true ;[true or false]

Sim.cfg:
[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=1.0 ;[>=0]
Light factor=1.0 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=350 ;[m2]
Enemy speed factor=15 ;[kt]

Screens -
Medium Fog:
http://img848.imageshack.us/img848/8...2154035312.png
http://imageshack.us/photo/my-images/835/sh3img732012154043843.png

Overcast night, light fog:
http://img684.imageshack.us/img684/2...2153621421.png
http://img213.imageshack.us/img213/4...0121546593.png

Early morning.. a little brighter:
http://img26.imageshack.us/img26/694...2153857125.png
http://img861.imageshack.us/img861/7...2153830937.png

It's not raining in any of the screens above but IIRC the view distance is basically the same in rain conditions. Is there any way to bring back the shorter view distances in foggy weather?
ahoy Rohan,
if H.sie's mods are ovewritting anything of MEP's files (can't check them right now) you have to disable them
about the deep nights at overcast weather...yes its just as i made it ...you can't see almost anything!
as for the fog distances there are reasons that i made it so but as you like MEP v2.1 fog distances do this: copy the fog distances values (scene.dat-->node sky-->EnvSim-->fog distances)that you see in scene.dat of MEP v2.1 to your scene.dat of MEP v3-patch BUT have in mind that ranges will be (not exactly but close) multiplied accordinally . i mean that if the x value (in fog distances) gave you a range of 1km at the 16km enviro(MEP v2.1) then the same x value in MEP v3's scenes.dat(20 km enviro) will give you a range of 1.25 km
also, have in mind that MEP v3 was created before H.Sie's brilliant visual sensors fix and some things must be changed in MEP's scene dat(and some colors too at envcolors.dats) in order to enjoy the full working visual sensors.
all these are done in the upcoming MEP v4 so i will not spend any more time reworking the files of the MEP v3 .

Quote:
Originally Posted by Kapitän View Post
OK, I checked the 'readme.text':

Three questions:

1. Do I still install the 'Sensors for GWX'
PLUS
2. The 'Patch-File'?

3. Does it work with the 'No continuous 'Ship spotted' for GWX (by h.sie)'?

Here is a pick of my installed mods:
ahoy Kapitan ,
for 1 and 2 read carefully the installation notes that are included in the ''M.E.P v3-fix pack+Sensors'' .rar
everything you need to know is written there.
for the 3 i can't check right now the 'No continuous 'Ship spotted' for GWX (by h.sie)' files so if the gsjme is warning you that there are conflicts with MEP's files that means that are incompatible and you must disable it
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