Messing with the colors may help a little, but as I said it will not solve the problem. If you want to have a nice dark sky gradient at night with brighter horizon lines you will still get banding (unless the sky is the same color from top to bottom - i.e. no gradient).
The colors are already 24bit. The dithering solution implies rendering the sky to an offscreen texture and then applying a dither filter or blur filter on that. This is too much to do by just hacking the .exe.
What may improve the aspect is messing with the sky shader. I'll try doing that myself when I have some free time.
Quote:
Originally Posted by Meldric
Î found this:
http://www.subsim.com/radioroom/show...20#post1861420
Giving it a try as I understood that Gap is also trying to solve this by editing the used colors. I am afraid that this would not be possible to fix unless someone would actually fix the exe's code, if I understand you right?
That is a pitty, because it definitly spoils the game a bit. Sometimes you have just beautiful screens wasted by this problem...
Dreaming:
Maybe TDW would find the position in the exe and increase the gradient to 24bit?
Or maybe this could be done by some hidden setting in a file somewhere?
It really annoyed from the first time I started the game...
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