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Originally Posted by Julhelm
No I don't believe that at all, but you're arguing from an emotionally reactionary position where you assume you as a customer have all these rights and ignore the fact that you sign away all that once you accept the EULA. Notice how they all state "You as the end user accept this software as-is"? Legally the publisher has no obligation whatsoever to support the product unless there is some incentive for them to do so, such as maintaining a faithful community. But SH5 flopped so they pulled the plug since it wasn't successful.
You're fighting windmills here by stating these ridiculous ultimatums that UBI fix SH5 for free etc etc. If there was actually any legal ground for your argument, we would have seen a lot more lawsuits from customers against publishers over broken games that were sold and never fixed.
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Exactly
where did I start discussing ultimatums? Please find the quote where I said this, otherwise stop putting words into my mouth. The issue is
integrity, which is rapidly disappearing from the gaming industry. Gamers expect the gaming companies to try and produce the best possible product while listening and conforming with its needs and wants. When a noticeably bad product is released, the negative reaction is forthcoming.
To also counter your argument that negative criticism does not invoke change, look at the incident regarding Mass Effect 3's ending. The consumers reacted
very negatively, the producers relented.
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F2P is actually a less dubious business model since at least you don't have to pay just to find out the product is broken. And even if you don't pay, enough people will to give the publisher an incentive to fix the product. And if you don't like it, you won't have lost anything other than time.
As for complaining about grinding:
Subscription-based games do the exact same thing, unsurprisingly, since they rely on keeping players occupied for substantial periods to generate income. The only real difference is that F2P in its proper form has microtransactions instead of subscription. Sure, they are set up so as to get users to either pay a subscription or purchase items, but comparing this to dealing drugs is ridiculous: Of course the games will be set up to turn a profit - why else would they be made in the first place?
Now, if we're talking pay to win, that's a different kettle of fish, but free to play doesn't necessarily have to be pay to win.
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Other than what I have clarified, I see no other reason to continue my direct debate with you. Your stance is just an apologia for the lack of integrity of the gaming companies' in the production of games. Any further discussion is moot.