TDC range not updating
Hello all,
I am running a Windows 7 box with an nVidiA card, recently installed SH3 with 1.4 patch, latest NYGM, Hsie's realism patches (with Stiebler's supplement 2nd to last in the mod list and Stiebler's addon last in the mod list). I am using MaGui F with the F fix and the colorful optional stopwatch. Very few other mods (internal life mod, torpedo damage final) at this time.
I am using the hi res fix to run SH3 1600 x 1200 right now, looks great although I might experiment to see if I can get to my monitors default of 1920 x 1200.
I was having a heck of a time with torpedo problems, 90% failures on good shots; I created a mission with a tanker just sitting in calm seas to test and confirmed that no matter what the torps would run deep and miss no matter what depth setting/pistol setting. I read somewhere that the Stiebler supplement and addon should be last in the mod list and after doing this seem to have brought the torpedo problem under control; they still run 2 meters or so deep but at least can be reliably used on the target ship with consistent results. I know that the 2 meters deep thing is probably date dependent; a modeling of the "torpedo crisis" situation. I will play around with the dates of my test mission to see if there is some date after which the depth setting is more accurate... I have no explanation of why redoing the mod order might solve this problem but there it is, it does seem to have made a difference.
My one remaining issue is with the TDC. In realism options I have manual targeting turned on and weapons officer assist left on as per recommendations. I set the TDC light to red and input relative bearing, AOB, range, and target speed. After locking on the target I turn the TDC on (green light). As my sub moves and the target moves the relative bearing and AOB update as they should but the range dial does not update at all. This seems wrong to me as when using automatic targeting it does...
Anybody have this experience ? Makman, if you are still monitoring the thread, thanks for the mod, its awesome ! Any idea about this behavior ?
Thanks,
twgin
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