The mod contains armed merchant ships that allow mission builders to include them in scenarios, thus giving you the pirates. Obviously, with some creative scripting, making Anti-piracy missions is rather easy. I have a few curious ideas, which may evolve into a campaign.
Other fun units include the homemade submarines that cartels have been using to smuggle drugs in. I made a rudimentary mission where I have the
Samuel B. Roberts smoke the Cartagena-type drug runner submarine. That tin can is kinda hard to hit, but blows up real good when you do.