Quote:
Originally Posted by jaxa
What about GWX campaign? Will these new destroyers be properly scripted into GWX campaign after I enable them?
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They will show ingame as the RND does call for generic type=4 ( destroyer ) entries
If you fancy a challange you can open the SCR in note pad and in the find function type in
HMS E and hit find
After a couple of HMS Eskimo ( Tribal class ) you will come across HMS Esk which by looking thru the roster cfgs of this mod you will find was an E class destroyer
[Group 26.Unit 2]
Name=HMS Esk
Class=DDV&W
Type=4
Origin=British
Change to
[Group 26.Unit 2]
Name=HMS Esk
Class=DDE&F
Type=4
Origin=British
There are many instances such as that in the SCR - when I added any new scripting I always tried to use the real ships names just incase that model came available at a later date
As in this case
Hit find again and next one in the list is
[Group 43.Unit 28]
Name=HMS Escapade
Class=DDCClass
Type=4
Origin=British
again HMS Escapade was an E class destroyer
Further 21 records of an E class after that one
Similary searching for HMS F will bring up 4 F class DDs that can be reclassed
HMS G will yield 5 replacements and so on
Always remember to cross check with the roster cfg for the actual ship names of that class as many destroyers names may begin with letters but not of that class ie Eskimo (tribal not E class ) Ghurka ( Tribal not G class )