Quote:
Originally Posted by Rubini
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The statemachine idea above didnīt worked probably because this is a player/user command as Anvart explained.
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First, as i understood, it's talk about commands/speech of crew... (look first post).
In this case, you should use StateMachineCtrl, as CMD_
Rise_snorkel, CMD_
Lower_snorkel are crew commands in CMD_
Maneuver_officer section...
You must create a corresponding sound/speech and the corresponding phonemes (don't forget CH_speech.dat too), and you must paste the relevant events and playback of your messages into
CH.dat and
CH2.dat files (StateMachineClass --> GraphName
chief_helsman/
chief_helsman_type2).
IIRC, for example, see how it's done for
Snorkel_depth command.
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If you're talking about noise of snorkel motion... you have to do as it is done for periscope.

... or i did not understood anything in posts of this thread...
Quote:
Originally Posted by privateer
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Change the base 3D model.
If the animated object is all screwed up?
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... not for
object animation.
as, i think, for
obj_Extensible objects, animation are hardcoded and it's
object animation with controller parameters!
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although, what we are talking... everything animation are hardcoded... we can only configure it through the parameters of controllers.