Quote:
Originally Posted by Pablo
For example, the rate at which fatigue increases or decreases is controlled by the "RegularFactor" (on the surface), "SpecificFactor" (submerged), and "BadWeather."
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If what you say is true, and your compartment descriptions are valid (ie: Tower watch, etc), why did the developers include a SpecificFactor variable for the watch crew, deck guns, flak guns and not include a RegularFactor variable for both crew quarters? :hmm:
I have been creating my own fatigue values for use with SH3 Commander and was wondering why there are 2 RegularFactor and SpecificFactor variables for most compartments.
Is this just a case of an on/off scenerio? And if so, why are there 2 RegularFactor and SpecificFactor variables for compartments like the sonar/radio room? It's always being used.
If someone could shed some light on this it would be most welcome.