Quote:
Originally Posted by misha1967
I don't know if they're useful, Gap, and if they're not please disregard and don't let it detract from the awesome job you're currently doing.
Again, I don't know if this helps at all, I'm just including it as another data point.
Thanks again for your efforts. I can't begin to tell you how much I appreciate it, Herr Kaleun! 
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Hi Misha, thank you for your encouraging words and for your support!
Of course any suggestion is important, especially for me, since I am unable to notice problems, collect clues and test possible "theories" directly in game. So, please, keep on posting here any idea or glitch possibly related with DynEnv may occur to you!
Quote:
Originally Posted by misha1967
It all has to do with the angle of the sun as defined in the EnvColor files, I'm sure.
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Yes, I am resonably sure that the problem is there. Your last remarks, as well as the tests I've conducted with the help of Pedro, are confirming it: as grey skies are occurring only in some areas and in some times of the day, hopefully their cause must reside in colour settings for those zones and sun angles. Much easier than we had thought before
Of course other factors, as main color filter, sky shader, fog paramaters, may concur, but colour settings stand more obviously as the main factor, at least to my eyes
Before editing those colors I need for permission and headups by stoianm, who is the one who edited those parameters. In the meanwhile I am preparing a worksheet for viewing, compairing and editing colors in envcolors cfg file directly onscreen:
currently I am trying to improve it with a VBA macro that will show color changes on the worksheet in real time! The help by any Visual Basic expert here would be greatly appreciated!