Quote:
Originally Posted by quink99
My question, then, based on the above passage highlighted in yellow, is how can we use this information to try to eliminate MOD conflicts.
Any help in understanding this would be most appreciated.
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In this case - those optional mods for the Dynamic Environment Basemod are designed to run just fine with the Basemod.
If there weren't any conflicts it would mean no files are changed.
If no files are changed when you activate an optional mod - what's the point in running that optional mod?
But I see what you mean about that yellow text.
Like Arnold said - I'll be back.