I bought it a week ago, and I have spent literally the entire week trying to learn how to play... and I am still in turn #1
The only real weakness of the game is the non-value adding micromanaging; I am not against extreme detail levels, but having to issue the same order for each floatplane group one-by-one (or at the most to all in the same TF) is not fun
Question to veterans: how long do you spend on average on a single turn?
edit: another small weakness is the lack of scenarios, there are really very few; I am surprised there is not a Midway" or "Leyte"
edit2: kudos to CCIP and Egan for that highly detailed AAR... it will take me some time to fully read and then start following