Thread: Whoa!! Scary...
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Old 02-22-12, 11:28 AM   #10
Dogfish40
Ace of the Deep
 
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Quote:
Originally Posted by misha1967 View Post
And there will be a lot of opinions on that x%!

It's a pity you can't randomize it to simulate the real life re-enactments of "Custer's Last Stand" without having ALL of the ships being manned by gung-ho do or die seamen. Keep you guessing, so to speak.

I guess one way of finding that magical x% would be to find out what the damage % of ships clearly beyond a smidgen of hope tends to be, but it would require a lot of looking at sinking ships while noting their damage %.

One rule of thumb I might use in that case was that, if I understand it correctly, the number of fires on a ship are directly correlated to its damage % and, clearly, when your entire superstructure is on fire is doesn't really matter how tough you are, you can't man a gun in a furnace.

Just a thought.
I would try and set a few damage types, say IF a ship was at a such and such list, then no, it can't fire. But if there's no listing yes, then it can fire. In other words, if we were just a bit more specific on the type of damage the ship has. If that even available in the damage model. The more types of specific damage, the more random it would appear. So you have Listing, Fire (not just fire but the amount of fire if available), if the ship is actually in one piece and on and on.
This would be a good mod.
D40
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