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Old 02-09-12, 04:58 PM   #10
peabody
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Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by TBear View Post
lmao. The "folow" you problem i have worked on for 1 year with no succes

But. I personaly dont think the problem is the game. I think its the editor that simply dont have that option build in. If you cant set it, the game wount alow it.

I have to admit that i have been working on something, but have to look up some old files on a harddrive that are stored away. But its simple atleast the way i look at it. If you cant use it in the editor, you cant use it in the game. If you can use it in editor, it will work in game. (interesting, and something that have my attention)

But the clone way you talk about, could actualy work. It all comes down to if the game accept it. I have found no file so far that tell how the game alot or not alow groups on player ship, thats the reson i think its the editor. There is no magic code line to be found. There is one who might be able to help, the lead modder of SH 5 the darkwraith, he might now how to work it out since hes the SH series einstein


I actualy have looked at the hitpoints etc, and are working in on some numbers that reprecent something along what Karle have, its an easy workaround, i post my findings here. Right now you simply take super battleship damedge, it need to come down to around battlecruiser damedge, stil tuff, but not that tough

TBear
No the game will not allow groups on Players sub/ship. What I mean in my explanation is that if you are following a task force and see an enemy task force they will continue to go by. If they are close enough they will fire.

BUT the DDs will actually leave the task force or convoy and engage you. But one thing to keep in mind, the ship you are sailing is actually a sub. So the DD may be leaving the convoy to DC a sub, maybe it will not work with ships, but I think it may be worth a try.

If the DDs do not leave the escort position to attack ships then maybe make a non-playable sub, I know they will attack them, I have some.

Basically what I am trying to come up with is a way for you to have help when you attack other ships, to keep them away from your convoy or task force that you are protecting.

I will try a little single mission and see what happens.

Another thing to remember the editor is actually a reworked version of the SH3 editor, so there are some things you can do with editing using notepad that do not work in the editor but will work in the game.

To comment on your other damage comment, the armor value I used is actually LESS than a Heavy Cruiser would have. What happens is it was tested using Convoys with DDS and the 5inch guns would NOT penetrate the hull so the only damage is to the superstructure (tower) which still has the stock damage model. All the added zones are weaker than what a heavy curiser would have since they are submarine zones for hitpoints and I only changed the Armor level. (time problem as usual).

Peabody
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