02-05-12, 03:45 PM
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#2
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Ace of the Deep 
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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Quote:
Originally Posted by ETsd4
The decoding process takes more than 1 step:
You send this message to BDU:
xxxxxxxxxxxxxxxxxxxxxx
23 August 1939 / 1744 / BdU / 84 / ADO PHO
ZRAR PCOI SFJT UAXP
QAYB JJUS ITLJ QGDS
TGVJ PZKO RIRW FRPS
RFFJ OVJM NGBE PCTP
PQWP WXQO UNFH TYJE
BASV
xxxxxxxxxxxxxxxxxxxxxx
(1)
Decoding with the code-sheet, handed out to the commander before the patrol

...results in this =>
23 August 1939 / 1744 / BdU / 84 / ADO PHO
FTUYYREACHEDASSIGNEDPATROLAREAXNOTRAFFICXREQUESTFU RTHERORD
ERSYYUTWOSEVENMOELLERYYFTU
(2)
Formatting Rules and Commonly used Abbreviations of the Kriegsmarine
X = Period
Y = Comma
UD = Question Mark
XX = Colon
YY = Dash/Hyphen/Slant
KK**KK = Parenthesis
J******J = Stress Mark
=>
23 August 1939 / 1744 / BdU / 84 / ADO PHO
FTU/REACHEDASSIGNEDPATROLAREA.NOTRAFFIC.REQUESTFURTHER ORDERS/
UTWOSEVENMOELLER/FTU
(3)
Adding spaces =>

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This is one of the sites I found some messages to practice on. I think I decoded this one. There is a codebook that is an additional download which I'll include when I get to my other work laptop. Unless the link is in this message somewhere. I see you have been to the one of the same sites. It's really interesting how the machine technically works. It has like three or four different mechanical levels that need to be addressed (set-up) then you ignore the first cluster of letters and start your decoding. Again, if we could somehow incorporate any level of enigma into the game it would give us Kaleuns something x-tra to do on these long patrols.
D40
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Dogfish40
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