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Old 02-05-12, 03:10 AM   #5
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Quote:
Originally Posted by Armistead View Post
I get the concept and Wahoo certainly did it to a degree. I am in fact reading "Wahoo" again for probably the 10th time. One thing our game lacks is historical realism that would make submerged static hunting viable since we play against AI.
It might work better than it should. In SH4 your view doesn't improve when your higher. Did you ever play SHCE? You could actually see farther when you raised the scope higher (or surfaced).
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The other factor missing in game is ocean currents.
True. Another thing is the sea state. I remember O'Kane describing how in rough seas, there was "green water coming over the bow", causing them to waste fuel. I think this is a big part of the reason fuel is less of an issue in this game. Something else that was modeled much better in SHCE.

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In such shallow water it's a dangerous game. I go in at night and attack and slip back to the deeper edge during the day and static hunt where I can still pick them up on sonar.
I agree. I've come to the conclusion that operating in shallow/coastal areas is fundametally different than deep water ops. O'Kane used the term 'horizontal evasion'; if you cannot use vertical evasion, all you got left is horizontal evasion.

I just finished OPERATION DRUMBEAT recently. U-boat ace Hartigen would roam around wreaking havoc at night, then go back out to deeper water before daylight, submerge and just lay there resting until the next night. It was a shooting gallery; no trouble finding enough targets there.


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