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Old 02-04-12, 01:11 PM   #64
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Quote:
Originally Posted by Kaleun Cook View Post
Maybe you guys should have made that a bit more clear in the first post. I remember it said something like: If it doesn't work correctly then adjust your values in the cfg - I had no clue what the incorrect behaviour would be nor how to adjust which values. It only became clear to me after an explanation of Makman via PM.

I don't intend any offense - I just think that a small explanation might have avoided some trouble with people like me who aren't used to edit around with the games files like you experts are.

Thanks again for all the efforts! The fix is working great on my installation.
This is just an alpha and our intention is to get feedbacks on how the fix behaviour on more sh3 installations - as it happens with any mod that have an open alpha/beta. It´s to we know if it have some hidden problem/bug that needs fix or not.

The main intention was not to we discuss the best night detection distance (but no problem in do that if we all want), as this will be totally customizable and also because this is a bit to the "each one taste" side.

The final mod will have then a player´s adjustable fog wall barrier from nothing (as it is now on unfixed sh3) to 100%, to be adjustable to any player´s taste. Obviously with the offcial release we will add also a readme with more info/advices on the matter.

Anyway, with the directions on the first post it already works very well, enough to anyone play a complete career from beggining to the end without problems.
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