Ok, good to hear there is no problem between us.
The word "reason" is probably not the right word I could use. I admit. Better would have been "those tables are not required", or "not necessary". I'm not sure what you mean with "damped" though. I do not need those tables so I don't miss them. Or care that you added them to the GUI. I don't see what the added benefit is of them.
If the game simulated actual TDC failure then I probably would consider using them more often. But I don't take realism all the way.
And since using the tables properly requires changing speed and/or AOB dial to 0, you might as well set it to the value you know. I guess the "no reason" that I have is: it's just as easy.
@ Johnfb
Re-reading the starting post I realise you were asking for automatic targeting instead of manual targeting (realism option, not the button on F5 page). What I wrote is not really appropriate for your case since I am suggesting to use manual targeting. (I made a boo-boo!) But with auto-targeting the tables are not required either. Any time the target touches the periscope targeting bearing the dials are set appropriately. Basically the answer is:
turn the periscope/Uzo until the gyro angle (3 digit counter under the notepad area) reads 0
Wait until the desired hit-location on the ship passes under the periscope line (no need to lock either)
Fire!
The torpedoes move straight out of the tubes towards periscope bearing 0.
The exact 0 bearing is when the gyro- angle indicator crosses over from 359 to 000.
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