Quote:
Originally Posted by TorpX
Get a good set up and make your attack, the way you would if the torpedos worked ok.
Accept the fact that many will not perform ideally (or at all).
Launch twice the number you would need, if they were reliable.
If the target is a capitol ship, use as many as possible.
Do not begrudge yourself the extra expenditure of torpedos.
Congatulate yourself for each and every ship sunk.
|
I play at 100% realism settings, with no map contact updates. I feel that every point of renown should be correctly earned through skills and abilities, not the game engine. I don't like to ping as it sends up a warning as to where I am, though I'm not sure if a merchant can tell if it's being pinged. As for the stadimeter, I read somewhere within subsim forums that your geographical location on the map can affect the accuracy of your stadimeter, but I'm not sure if that's true or not.
Concerning my torpedo selection and settings; At the time of the said attack, my boat was fully loaded with Mk14 torps. I know they are notorious for duds while running high speed with impact pistol at 90 AOB. Thus the reasoning (though maybe not the best reasoning) behind shooting a "mixed batch" of torps. I can successfully conclude that torpedoes one and two were hits but duds, number three either failed to detonate or ran too deep, and number four ran amok, skittering off to the side harmlessly. I'm sure the crew inside that merchant messed their drawers hearing two dull thuds against their hull.
At any rate, I spent the renown and loaded up with Mk10's, and now I'm in port ready to head out to the East China Sea. I've always been a fan of plotting when given the time, but in a hurry the stopwatch icon is good for scratching down a solution for a quick hip shot. We shall see how this next patrol goes.
Respectfully yours,
Commander, USS Silversides