View Single Post
Old 01-18-12, 04:08 AM   #930
Sil
Watch
 
Join Date: Oct 2009
Posts: 15
Downloads: 73
Uploads: 0
Default

Quote:
Originally Posted by Damo View Post
Before attempting any modding, read this first, essential reading designed for the new guys just like you:

http://www.subsim.com/radioroom/showthread.php?t=190656

Once you have a 'mod soup' as we call it here, that works click Tasks in JSGME and Export Mod List, that way if you add anything in the future and it royally screws it up, you can revert to the configuration that was fine.

Regards,
Damo.
Thank you for the answer. Yeah I am familiar with that rules

I have a one question though. I see some of you use One ship one torpedo mod and some Torpedoes Critical hit mod. I have read their descriptions and if I understood right, the first mod is about highly increased torp damage while the second introduces the increased random numbers roll. I'm not into naval warfare topic as much and I cannot decide for myself which mod is actually closer to realism. Any comments appreciated
Sil is offline   Reply With Quote