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Old 11-08-11, 09:26 AM   #3
Arlo
The Old Man
 
Join Date: Nov 2003
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Quote:
Originally Posted by CapnScurvy View Post
Something I think you guys miss is the ability to use the Backspace (Pause) key to stop the game.


I know...........


Some will say "pausing the action is unrealistic".


So, what do you call using time compression?!


In real life the firing party was made up of anywhere between 12 and 15 men. Each with specific duties relating to the task of getting a firing solution. The ability of stopping the game and yet still working with some of the tools shows the dev's had this in mind. After going to the Navigation Map and pausing the game, you can still work with the ruler, protractor, compass to plot a position, course heading, AoB estimation. Anything you want to do on the Nav Map is available with the game paused. You can pull up the Stop Watch and set the top plunger "down" to have the time start when you unpause the game. With the Stop Watch keeping time, using the pause button will stop the time, without erasing it (like what will happen if you click the top plunger to stop time).


The point is, don't let the idea of "pausing the game is unrealistic" stop you from enjoying the many ways of playing the game. After all, how is realism figured in when we're sitting at a desk, starring at a video screen, and thinking this is real war?
I'm sold. I can rationalize the pause as simulating multiple individuals working on separate tasks. I just need to *remember* to pause in all the excitement. Save game is also my friend. Not necessarily for 'do overs' (though I do that, too, from time to time) but for 'honey-do' (spouse depthcharges). She loves me. I keep telling myself.
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