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Old 11-06-11, 02:08 PM   #7
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Quote:
Originally Posted by makman94 View Post
i will fully gladly help Stiebler (if he want or need any help-tests) as much i can in sensors part becuase i believe that correct working sensors is the number one in list for having a 'realistic' gameplay (as far we can achieve )

@Stiebler : Excellent idea the asdic in shallow waters !!! as long as you are in this part in .exe ...please have a look at the 'vampire nights' issue (own crew has very large visual ranges during nights .tweaks at light factors at sim.cfg and sensors.cfg doesn't 'help' much to 'beat' this). so , i believe that a selective sensors project (meaning the game 'reads' other visuals during afternoon and other during deep night ) will solve the issue and will be an 'evolution' at final gameplay. if you have the will ...just have a look at it,i believe that it worths the effort !

bye
I seconded that. Fully agrre with makman94. A tweek/fix on visual sensors is a must have, a real necessity for sh3. We already have gone so far in mods but that vampire nigth view is yet a total immersion killer and irrealistic.

Now, coming back to the main issue here, great work Stiebler! Looking forward to this new mod. PM me if you yet need beta testers.
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