11-06-11, 04:37 AM
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#737
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Sea Lord 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Khelven,
My suggestions;
... (just after I choose whether to skip tutorial).. => to skip tutorial edit this;
C:\Users\Documents\SH5\data\cfg\CareerHistory.cfg
[CareerProgress]
ProgressID=Campaign-2011-10-30_0750
ProgressDate=19421008
CampaignID=BlackPit42
HasCompletedTutorial=true
__________________________________________________ __________________________________________________ __________________________________________________ ___________________
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
nVidia missing lights
Original map colors
Shadow Improvement Mod
1. Real Environment - Revision_3 => not needed Dynamic Environment takes care of this
2. sobers see thru wake fix => after Dynamic Environment
3. Manos Scopes-patch for 16x9 => after NewUIs_TDC_6_8_0_ByTheDarkWraith
4. FX_Update_0_0_19_ByTheDarkWraith => not sure but I think after NewUIs_TDC_6_8_0_ByTheDarkWraith (seems I never get this one right myself)
5. sobers smaller water drops V4 => included in Dynamic Environment
6. sobers 3D deck spray mod V7 => included in Dynamic Environment
7. Window_Lights_Redone_V1 => after Dynamic Environment
SAS special abilities simplified V1 (MCCD) SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_New_radio_messages_German
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2) => after Dynamic Environment
Harbour_Addition_Environment_Enhancement MOD v0
OPEN HORIZONS II_full v1.4
mtns - more traffic, nations and ships 1_7h 3
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Campaign Radio Messages v4
OH II Minefield map
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
R.E.M_by_Xrundel_TheBeast_1.2
Church's SHV 1.01 Keyboard Commands v1.1
8. ImprovedWaves_Improved Pitch&Roll => Try this one. I prefer this one; stoianm pitch&roll for SH5 V1
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
9. stoianm upgrade available mod compatible a fistfull of
10. emblems&Equipment_Upgrades_Fix_1_2_byTheBeast => I'm not sure about loading order for points 9, 10 & 12. I don't think I ever have got this correct (Maybe stoianm or the Beast can tell us?
- Is the 'stoianm upgrade available mod' a 'Base mod'?
- What for is the 'stoianm upgrade available mod stock file'?
- Before or after Equipment_Upgrades_Fix_1_0_byTheBeast?
- Before or after Equipment_Upgrades_Fix_1_2_byTheBeast?
no torp bubbles - fx mod compatable- wamphyri
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
mtns - Fix for Reaper7 UI - recognition manual
Change days in bunker
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
11. Speech fixes and additions (german version) => Take this away - Stormys DBSM SH5 takes care of this.
IO_StrategicMap_4_5_for_TDWv680
IO_ShapeTexturesColor
No magic skills v1.5 MCCD compatible
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
SUB_hyd_fix_SH5
12. Equipment_Upgrades_Fix_1_2_byTheBeast => See point 10 above.
Quote:
Originally Posted by Khelven
(would like to install some kind of voice recognition mod in here too if at all possible)
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Here you have Voice recognition mod by Skwasjer & Ubergeek
For better FPS add this; d3d Antilag - N.B. read the 'Readme.txt' file !
Last edited by Silent Steel; 11-06-11 at 05:06 AM.
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