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Originally Posted by vlad29
They do not only 'fit very well together' - they are just AWSOME  . This combination of mods is from a 'MUSTHAVE' category I think  We have quite another life in harbours with moving cranes, running trucks, detailed vessels, etc.
But at the sametimes the game-loading time increased appr. twice (but the result is worth to be wait for), and the buyos are gone from the harbour (but still remaining in the Kiel-channel itself).
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Yes - I know Magic uses these mods together and with a good system looks great. I just think not enough people know about them.
I think Uekel had to change some things in OHII to make the harbour trafic work better and things - but it does look great.
I am trying to fast play through the campaign to see how OHII full works in all campaigns - but then when I play again for real - I will be using this setup
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One more note re. OHII v.1.4: tried to play the '4 bearings' training mission, but no enemy contact was spotted. The U-boat was positioned at 25 m depth at the same place for quite a long time, but neither me nor my sonarguy could hear something interesting . In main campaign with the same mod configuration the hydrophone is working correctly
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Yes this is due to the coastal ships in OHII change the unittype.
You need to install the "Trevally tutorials for OHII" version