Quote:
Originally Posted by LGN1
Hi,
if I'm informed correctly, it's possible to have some kind of 'wind affected' smoke in SH3 (with the limitation that the wind direction is fixed). Can someone please tell me how this works exactly, i.e., which parameters in which files must be changed to achieve this?
Thanks in advance,
LGN1
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GlobalWind and LocalWind of the FastParticleGenerators