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Originally Posted by Wolfstriked
TDW is it futile for me to try my hand at this?Is it changing the 3D model as simple as a few tweaks here and there or is it a very hard process where it takes weeks to learn 3D modeling etc.
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It's very simple... theoretically.
Use S3D, extract character MeshAnimation as a sequence of poses (meshes)... then in 3ds Max reduce (rescale) this mesh sequence and then import rescaled sequence into MeshAnimation using S3D...

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Quote:
Originally Posted by Wolfstriked
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The WO is shorter than normal and looks perfect while the guy standing on the opposite side of the UZO is like a foot taller...
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Model of the body is the same for all sailors... and only because of the animation WO looks a little less...