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Old 09-05-11, 11:58 AM   #11
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
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Quote:
Originally Posted by Wolfstriked View Post
TDW is it futile for me to try my hand at this?Is it changing the 3D model as simple as a few tweaks here and there or is it a very hard process where it takes weeks to learn 3D modeling etc.
It's very simple... theoretically.
Use S3D, extract character MeshAnimation as a sequence of poses (meshes)... then in 3ds Max reduce (rescale) this mesh sequence and then import rescaled sequence into MeshAnimation using S3D...
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Quote:
Originally Posted by Wolfstriked View Post
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The WO is shorter than normal and looks perfect while the guy standing on the opposite side of the UZO is like a foot taller...
Model of the body is the same for all sailors... and only because of the animation WO looks a little less...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 09-07-11 at 01:58 PM.
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