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Old 08-30-11, 11:49 PM   #8
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by frau kaleun View Post
I think Steve may have been talking about the Real Ship Names feature in Commander. You don't need to add anything to that for the mods to be used in the game, but if you get them working you'll want the most recent version of his ShipNames file to use with Commander so you have all the currently available names for as many ships as possible.
Yep, that and you don't need an extra .cfg with ship names for the Wilhelmshaven mod.

I run the Wilhelmshaven mod with full harbor traffic and no problems on my XP 32-bit system, but I can't run MFM at all and FlakMonkey's New Interiors causes the Dreaded Death Dive bug. Even as it stands I use three separate program killers before I load up the game, just in case.
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