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Old 08-29-11, 11:46 PM   #8
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by Fish In The Water View Post
If it was me and I only had enough memory to run one, I'd go with the Merchant Fleet Mod. You should take a look at the screens, they're pretty awesome!
I would certainly be running it if I had the machine to handle it, but alas I don't.

Two things: If you are running it and using Commander, you'll want the latest Ship Names mod.
http://www.subsim.com/radioroom/down...o=file&id=3124

And What the Wilhelmshaven mod adds is much more accurate harbors, including the locks for those harbors (with working gates) and the locks with gates for the Kiel Canal.








Quote:
Originally Posted by theroc44
wow that merchant fleet mod is insane. 3 gigs of tgas and 3,207 variations of shipping. Thats gotta be the best ship addon for SH3 hands down, the question is can i get it running lol with my other mods
I watched it being made over a period of a couple of years, all the while researching historical names for all the ship types. And I can't even use it!
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