Quote:
Originally Posted by reaper7
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EDIT:
Well no go on my Idea - Can't get the needle to rotate at all. Seems that the dialtype has no memory location assigned to that variable, never mind not having code for it.
So no way for me to hook onto its value, even if I got code working to calculate the Impact Angle - there's nowhere to put the value for the dial to read 
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read the OP of the thread that LGN1 pointed to you .
the code for track angle is allready written in sh4's and in sh5's code . as i am not familiar with executables at all, i am only guessing here that MAYBE all that is needed is to copy the code lines for TrackAngle from sh4's code to sh3's code (if possible).
this dial (track angle) is ONLY for reading (i mean that player is not interacting with it) so MAYBE the code will not be so extensive or hard to locate.
just guessing...no idea at all about the code