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Old 08-24-11, 10:03 PM   #2
Stormfly
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Quote:
Originally Posted by 0rpheus View Post
Is there anything left to test on this? Happy to help out if so.

I suppose convoys are the last big thing left to do.. currently with IRAI I've had some nightmare scenarios involving convoys in heavily patrolled areas, on one occasion having over 30 (!) Heavy Cruisers, DDs and Battleships circling me after an attack as any passing military convoys have gotten stuck in as well! Somewhat over the top methinks!

I'd be interested to know how the difficulty settings really work, as well. Currently if I attack a military convoy, they ALWAYS know exactly where I am, regardless of silent running, 170m depth and 1knot speed. Even with engines off they still 'see' me. It's getting to the point that it's not worth attacking a convoy of military craft as you've basically no chance whatsoever of escape.

I've tweaked the difficulty settings to match Sober's, but still get crucified if I even sneeze in a DDs direction. I'm not expecting to attack and slip away unnoticed, but surely there must be a way to tweak the values so there's at least a chance of being unheard at 170m, 1knot and silent running (which is the lowest/slowest possible afaik).

Also, I assume that if I'm very deep, silent and go all stop, I shouldn't be visible on their active sonar (too deep) and 99% invisible on passive sonar. I expect them to DC the last known position pretty heavily, but I've seen them do it for upwards of 24hrs plus! I thought 'playing possum' and stopping deep & silent was a fairly common uboat tactic... but it doesn't seem to work!

Suggestions?
i use the same difficulty settings as Sober, and sometimes it is realy hard to escape as it was in reality, but over the time you learn your stuff...

say, which year you`re testing this, i did till end '42...

one remark:
"Also, I assume that if I'm very deep, silent and go all stop, I shouldn't be visible on their active sonar (too deep) and 99% invisible on passive sonar."

you assume wrong, the active sonar is reduced effective or unable to hit your sub if:

- you are out of detection range.
- You are horizontaly out of detection area.
- your are verticaly out of detection area because you are deep enough and the escort pinging you is close enough.
- your sub`s profile is small enough and far enough away.
- your hull`s skin is made of some secret materials.
- enemys sonar crew is unskilled or tired.
- type of enemy vessel and equipment.

...in your case and reason nr. 3 above means the active sonar beam have a limited down angle operating, which means, you may slip into it`s blind area if you`re deep enough and the escoprt is close enough.

The Problem begins here if they hunt you in a coordinated group, means one escort keep enough distanace, just for pinging you while you are deep and radio your position for other escorts dept charging you. It could also be, that 2 or 3 escorts do a cross ping job to direct some nice charges directly over your pos, before and after you.

also if youre a smart Kaleun, and they barly can ping/hear you, they try to wake you using large carpet dept charging tactics, then you just need the nerves to take some damage till they give up or run out of charges while presenting a very bad solution for them.
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Last edited by Stormfly; 08-24-11 at 10:16 PM.
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