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Old 08-23-11, 09:53 AM   #3
Raptor1
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Quote:
Originally Posted by Arclight View Post
Ooh, neato: He Rues The Day: Wargame

RUSE it is not. As far as I'm concerned, that's a good thing. Sounds excellent.

I'm guessing it will fall between Men of War and things like Combat Mission and Theatre of War in terms of scale, including abstraction of weapon ranges. I doubt they could have the proper values in such a detailed world of that scale. MoW and ToW can barely pull it off on their scale (highly abstracted and "real", respectively) without bringing a powerfull PC to it's knees. MoW by giving small maps with ridiculous detail/interactive bits, ToW by having relatively large maps while sacrificing visuals.

Also, they make mention of hit percentages, so I'm guessing they're opting for random numbers rather than modeling actual ballistics, like Company of Heroes... oh god, don't know if I could deal with magically tracking projectiles again.

Still, intriguing. Wonder how this develops.
Hit percentages don't necessarily mean it's unrealistic if they are done properly. Steel Panthers has hit percentages and that works just fine.

Well, I'm glad they're making it a lot more detailed compared to the silliness of R.U.S.E.'s system. Also their reinforcements system working through points and entering from the edge of the map makes so much more sense than R.U.S.E.'s base building.

EDIT: Oh, and Open Beta in September? That's pretty close.
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