Quote:
Originally Posted by Daniel Prates
Great info, razark! But surely, the hardest way to do it!
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The point of the formula and the simplified values is that it could rather quickly be done by someone who was used to using it, or had a sliderule at hand. It's not meant to be 100% accurate, but give enough of a good answer to hit the target.
Quote:
Originally Posted by Nisgeis
Someone on the Torsk put together quite an impressive gadget (complete with carboard wheels that you could turn) to calculate it visually. I recreated what I could of it here (from the one VERY pixelated image I could find of it - hint hint AVG):
http://www.subsim.com/radioroom//showthread.php?t=144202
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I've got a couple on my desk, and one tacked up on the wall behind the clipboard with the tracking sheet. Useful thing. (But your link is broken. It has an extra "/" in it.)
My usual solution is to drop everything into a spreadsheet I made. Enter target length, AoB at time of impact, range, coverage percent, and number of torpedoes. Read off the results for where each torpedo goes. I then ignore that and eyeball it when the target zigs right before firing. Not sure why I even use the spreadsheet anymore.